Version planning
Technical category

Job Responsibilities:

1. Responsible for product system planning and management, as well as game scheduling work

2. Coordinate and follow up on planning proposals, as well as art and program communication work

3. Use engines or tools to build product presets and client required resource content

4. Complete the work and learning tasks assigned by the main policy, and determine the direction for future development

 

Qualifications for the position:

1. More than 1 year of experience in execution planning, with Unity engine game development experience preferred

2. Passionate about games, able to deeply experience mainstream games or competitors on the market

3. Proficient in interaction design, able to analyze user needs and logic in planning, and apply them to game development

4. Good verbal and textual communication skills, able to coordinate and cooperate with other team members

5. Proficient in using office software and development software, experience in using Unity is preferred

6. Capable of withstanding high-intensity work pressure and possessing a sense of responsibility

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